Hello,
I’m trying to create a event through C# scripting inside Unity using this code:
RuntimeManager.CreateInstance(“event:/area1”);
However, this throws the error seem below:
In the image you see that if I use the Event Emitter, things works as expected. If I try to load the asset on c# with the GUID it also works, but it won’t be practical. Do you see anything I might be missing?
The FMOD Studio and Unity Integration versions are both 2.02.