Unity Event Load by Name on Script does not work

Hello,

I’m trying to create a event through C# scripting inside Unity using this code:
RuntimeManager.CreateInstance(“event:/area1”);

However, this throws the error seem below:

In the image you see that if I use the Event Emitter, things works as expected. If I try to load the asset on c# with the GUID it also works, but it won’t be practical. Do you see anything I might be missing?

The FMOD Studio and Unity Integration versions are both 2.02.

Nevermind that.

I think the wizard directed the loading of only the master bank, and not the master.strings one. Upon loading it, or loading all banks on the FMOD configuration, things worked as expected.