[Unity/FMOD] 3D Object adding layer to 2D Music with shared timeline

Hi,

An option may be using an FMOD Engine | Event Effects Reference - Transceiver. You could add a Transmitter to the BGM event to a spatialized event with a Reciever that can play whenever you require spatialized sound.

This would also ensure that they have the same timeline as you would just be sending the signal from the BGM event.

Hope this hepls!

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