i’ve got a weird problem: One nested event is playing nearly 30db quieter in Unity compared to playback in FMOD.
The Parent Event is an Ambient Sound and I used the nested Event to host my scatterer Sounds. I use this workaround, because when I placed the Scatterer Directly in the Parent Event , it became spatialized…
I used the same workaround in a different event and there it works fine.
And im using FMOD 2.00.02 and Unity 2018.3.12f1.
Does anyone have an Idea?