I just noticed that my streaming assets folder isn’t being updated. I looked at the EventManager code and saw this:
#if UNITY_EDITOR
[MenuItem("FMOD/Refresh Banks", priority = 1)]
public static void RefreshBanks()
{
string result = UpdateCache();
OnCacheChange();
if (Settings.Instance.ImportType == ImportType.AssetBundle)
{
CopyToStreamingAssets();
}
BankRefresher.HandleBankRefresh(result);
}
#endif
Shouldn’t that be:
if (Settings.Instance.ImportType == ImportType.StreamingAssets)