I’ve got two parameters set up in fmod to change from normal state to boss music and to trigger a “second level”
Boss music fades out normal music and triggers then fades in the boss music.
Second level moves first’s events into a silent loop and second level’s out of the silent loop.
So, the problem is this:
While the boss music is triggered and fades in fine, the normal music doesn’t fade out and while the second level’s music starts, it plays the first level’s music underneath and continues as if it’s the first level
It works fine in fmod, works fine in a debugged mode but doesn’t work with the initial parameters set in unity.
Any suggestions would be greatly appreciated.
Can elaborate on the situation if i’m being to vague.