Hello,
I had a workflow were I was using Audio Track in Unity Timeline to integrate sound in a scene. With the aim of audio quality improvement, we decided to switch to FMOD.
So now I’m using FMOD Event Tracks. I assign the 3D coordinates to the event by referencing the GameObject in the FMOD Event Track.
The issue is that currently, when I Play the Timeline in Editor the events are not spatialized. Everything is centered as if I was playing the event from the Event Browser at a Listener position of 0,0,0.
Here is an example where I currently ear the sound centered, although I would like to ear the sound from the right :
When I play the Timeline in Play Mode, the spatialization works as intended. But for this specific project, it’s not optimized at all to work this way so here is my question :
Is there a way to hear spatialized sound in Editor Mode with the Unity Timeline / FMOD Event Track workflow (as the Unity native Audio track offers)
I’m using Unity 2022.3.11f1 and FMOD 2.02.24
Thank you !