Unity Timeline - Preview 3D events in Edit Mode

Hello,

I had a workflow were I was using Audio Track in Unity Timeline to integrate sound in a scene. With the aim of audio quality improvement, we decided to switch to FMOD.

So now I’m using FMOD Event Tracks. I assign the 3D coordinates to the event by referencing the GameObject in the FMOD Event Track.

The issue is that currently, when I Play the Timeline in Editor the events are not spatialized. Everything is centered as if I was playing the event from the Event Browser at a Listener position of 0,0,0.

Here is an example where I currently ear the sound centered, although I would like to ear the sound from the right :

When I play the Timeline in Play Mode, the spatialization works as intended. But for this specific project, it’s not optimized at all to work this way so here is my question :

Is there a way to hear spatialized sound in Editor Mode with the Unity Timeline / FMOD Event Track workflow (as the Unity native Audio track offers)

I’m using Unity 2022.3.11f1 and FMOD 2.02.24

Thank you !

Hi,

Thank you for bringing this to our attention, I have been able to reproduce the issue. Unfortunately, there isn’t a simple workaround at the moment. I have passed on your suggestion to our development team to investigate further.

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