Unity3d build Nintendo Switch platform ,il2cpp.exe error

我们是Unity3D项目,在使用Fmod音频插件后,在build导出switch平台文件时,会提示il2cpp.exe 停止工作。
demo测试如果不用Fmod音频插件,则不会出现这个问题,但Fmod官网文档里已经说明支持switch平台。

it’s a Unity3D project. After using the Fmod audio plug-in, we will prompt il2cpp.exe to stop working when we build and export the switch platform file.
Demo testing does not cause this problem if Fmod audio plug-ins are not used, but support for the switch platform has been described in the Fmod official website documentation.

error message:
Failed running F:\Nintendo\Unity2017.4.19f1\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --development-mode --compile-cpp --platform=“Switch” --architecture=“ARM64” --configuration=“Debug” --outputpath=“E:\svn\BladeOfGod\code\Code\New Unity Project (4)\Temp\StagingArea\Native\SwitchPlayer.nss” --cachedirectory=“E:/svn/BladeOfGod/code/Code/New Unity Project (4)/Assets/…/SwitchIL2CPPCache/il2cpp_cache” --plugin=“F:/Nintendo/Unity2017.4.19f1/Unity/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll” --additional-include-directories=“F:\Nintendo\Unity2017.4.19f1\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include” --additional-include-directories=“F:\Nintendo\Unity2017.4.19f1\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include” --additional-include-directories=“F:/Nintendo/Unity2017.4.19f1/Unity/Editor/Data/PlaybackEngines/Switch/Tools\il2cpp\libil2cpp\os” --verbose --enable-stats --stats-output-dir=“E:/svn/BladeOfGod/code/Code/New Unity Project (4)/Assets/…/SwitchIL2CPPStats” --libil2cpp-static --additional-defines=“DEBUGMODE=1,UNITY_RELEASE=0,IL2CPP_USE_SOCKET_MULTIPLEX_IO=1” --map-file-parser=“F:\Nintendo\Unity2017.4.19f1\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --assembly=“E:\svn\BladeOfGod\code\Code\New Unity Project (4)\Temp\StagingArea\Managed\Assembly-CSharp-firstpass.dll” --assembly=“E:\svn\BladeOfGod\code\Code\New Unity Project (4)\Temp\StagingArea\Managed\Assembly-CSharp.dll” --assembly=“E:\svn\BladeOfGod\code\Code\New Unity Project (4)\Temp\StagingArea\Managed\UnityEngine.dll” --generatedcppdir=“E:\svn\BladeOfGod\code\Code\New Unity Project (4)\Temp\StagingArea\il2cppOutput”

stdout:
Building SwitchPlayer.nss with SwitchToolChain.
Output directory: E:\svn\BladeOfGod\code\Code\New Unity Project (4)\Temp\StagingArea\Native
Cache directory: E:\svn\BladeOfGod\code\Code\New Unity Project (4)\SwitchIL2CPPCache\il2cpp_cache
ObjectFiles: 522 of which compiled: 109

Time Compile: 18985 milliseconds Bulk_System_0.cpp
Time Compile: 18823 milliseconds Bulk_mscorlib_0.cpp
Time Compile: 18124 milliseconds Bulk_mscorlib_1.cpp
Time Compile: 16305 milliseconds Bulk_mscorlib_6.cpp
Time Compile: 16063 milliseconds Bulk_Assembly-CSharp-firstpass_1.cpp
Time Compile: 14897 milliseconds Bulk_mscorlib_4.cpp

Total compilation time: 137784 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,–gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,–enable-new-dtags -Wl,-pie -Wl,–build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v “-Wl,-T” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript” -fuse-ld=gold.exe -Wl,–export-dynamic -Wl,–start-group “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\rocrt.o” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnApplication.o” @“C:\Users\Administrator.USER-20171106JR\AppData\Local\Temp\tmpCE2F.tmp” “F:\Nintendo\Unity2017.4.19f1\Unity\Editor\Data\PlaybackEngines\Switch\Tools…/Native/Develop/SwitchPlayer.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_profiler.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_init_memory.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libcurl.a” -Wl,–end-group -Wl,–start-group “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\multimedia.nss” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnSdk.nss” -Wl,–end-group F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\crtend.o -o “E:\svn\BladeOfGod\code\Code\New Unity Project (4)\SwitchIL2CPPCache\il2cpp_cache\linkresult_B302E9095405946C74FA4562792DB55F\SwitchPlayer.nss”

Rynda clang version 1.5.8 (based on LLVM 6.0.1)
Target: aarch64-nintendo-nx-elf
Thread model: posix
InstalledDir: F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Compilers\NX\nx\aarch64\bin
“F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ld.gold.exe” “@C:\Users\ADMINI~1.USE\AppData\Local\Temp\response-723b2d.txt”
Arguments passed via response file:
“-z” “relro” “-X” “–hash-style=both” “–build-id=uuid” “–eh-frame-hdr” “-m” “aarch64elf” “-dynamic-linker” “/lib/ld-nx-aarch64.so.1” “-o” “E:\svn\BladeOfGod\code\Code\New Unity Project (4)\SwitchIL2CPPCache\il2cpp_cache\linkresult_B302E9095405946C74FA4562792DB55F\SwitchPlayer.nss” “-LF:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Compilers\NX\nx\aarch64/lib” “–gc-sections” “-init=_init” “-fini=_fini” “-z” “combreloc” “-z” “relro” “–enable-new-dtags” “-pie” “–build-id=uuid” “-u” “malloc” “-u” “calloc” “-u” “realloc” “-u” “aligned_alloc” “-u” “free” “-T” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript” “–export-dynamic” “–start-group” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\rocrt.o” “F:\Nintendo\NintendoSdkUnity\switch-with-unity\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnApplication.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/D5F1B7BC24AD7041E885E8028D0982BC.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/3516CE3C4EDCB3B5B3F9A7C08806874B.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/11767328D4A6E070377A7B45C1CDEDB2.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/F8CA0A646F4FEF76CCEFCE9C5100692E.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/7BF2EC5918D6B09A34EC54423B4789F2.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/A4A5C4362692160206D32B7F3400E2CD.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/FB9AF3E73D9CE033324D47910794FA58.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/A8A03114A16E93283DBCEF7BA3A30A60.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/857C7F9A6A554BE9084E9B4523120722.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/31761EF7BB8A4A0AD106BDE4915BEE57.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/75D55833DC2EBDA00CB93A58EBFA3F11.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/88AC6DD32ADBC8089FABBC4641E74D50.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/CBD2A0117E3B07C8232879BDEEA43326.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/727C53890B4E055B7E4D5B83D2CEC2AE.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/7CE949F6BC8905C00ABF8C8E2FBFE44A.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/EA7FF7F4C3CCC3E8F82ED7F4EB56ACE5.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/556CD803C59FB1531B58872FA4D9CCE5.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/2A40566C58269865DECBEC4A11E318B4.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/62DC8ACFBA119EF7DFC0A0FFC23D328E.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/CCC62206325DF9D7187B385EA80F6E67.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/F91C97E8836F4F70C4AC3969BC5F684A.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/BE76085AD438FE32C25C63BDC0B3BDF4.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/802EF1E2DB8900726E9D9E8A48445C3A.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/82EE71DA605974F3D8C17D58BDE1B4E5.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/2570B80041ADBA0CE95A6C5CB637BAB8.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/E6B37C199C91CE5EE37E911FD2EDAA9C.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/001F35674F73624C7B38AC4B3F4E1FDC.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/AE8DB6BFD5D1C673A8DBC8D45AFBF436.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/797259CF8636B1D77A4C89D6A6894CF5.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/B74CC571F77DA618E6D8C0BAF70848A5.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/A96F42737A6C0E32A9E02D1D2F8FC115.o” “E:/svn/BladeOfGod/code/Code/New 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“E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/25C5940BFE16DCB11039DEE5326902F2.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/24A7831D69D17E790A901D5C9CCE9C5F.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/BBD9275A5EDE2E651444BB065100A43D.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/FCBE767729C0B6F74193CBCF98458E04.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/E9C49B420C93D9B338C2186CFF7BC196.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/650B10D6D29E26637CEC54042A3941B1.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/135FB1D28143018CC1BBB818B7767674.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/379831B87BA9659D821102CCF6FAB45B.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/6717C792519D6A452F0D2BFA59D0DAA6.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/854BF398CE7A025F3ACB3D1929FDDBE7.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/93CFAF7D30489A7EFBDBD969543D00C3.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/077D1FE5F7C8A50CEE5F8054669DA270.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/1558557063B9FAFA27985B5844E19D4D.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/934D6D34842C68DF19A134519B11FC0B.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/54D336EC4AE57CFEF5F6585E0C812AAA.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/AB08C2FA61A4769FC560D0CF974ACD39.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/331AD288EA81E1A8F3FB8074A1C1EC5A.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/1B330B84A5A202F3F11C132E874473AA.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/92B9745B861746859F32498352C63936.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/F93188C21EE5416A64FFC84AD55DB9CB.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/F39FFB9B0C3A51B62601813F03749A81.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/2955519E1F63B0AD6847677EA4CD3512.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/66D806ECF7C5111A94FC509442C0BF38.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/FB7E2607346D012466490E4963C9D480.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/DC8635595D5E5EBDE1E227B29DB1D383.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/49A91E946E4787A4DF06C65589243F5C.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/D369730DB137C9CD2BA4DFAAC2C4A255.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/3ED624DD86B59F3E544240CEFE832D1B.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/C6D7B5073FEA1C8355C132754CED3901.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/AA842CEC8F3A283A5885912264D48491.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/95CAE70B6C91DBFD85E50F4FCFE87734.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/81BFC1FE474C5EFD85445D0377B2B982.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/4A80117BBEDD611D52AE02A0F89C9A42.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/2A27C2AF7986490C92283187A36DA4A0.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/19DAB4545CD4EE2A37C6318EB3C73AB0.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/4B2B6F534B622D2111CB0D8DA1F1322A.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/EAC1B63380698323EB94076236D1A4D1.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/DDC86B7C386B08C015D204EED81572A1.o” “E:/svn/BladeOfGod/code/Code/New Unity Project (4)/SwitchIL2CPPCache/il2cpp_cache/libil2cpp/BB3AAAEC7FD28E29C750BB8C60C1CF86.o” "E:/svn/BladeOfGod/code

IL2CPP errors are usually the result of a SDK mismatch.

If you can send the FMOD version and SDK version you need to support@fmod.com, we can make a custom version available for you.

OK i try it

hellow , I did as you told me, but they did not reply :sob::sob:

Hi, we suffer the same issue with Unity3D 2019.3.10f1 . Fmod 2.01.00 , what can we do next ? Thank you for your help.

I’m having the very same problem. Nintendo SDK 9.4, Fmod 2.00.10, Unity 2019.3.5

@wavebbs @ranaconchilelargo