Unity 2021.1.0f1 + FMOD 2.01.07 il2cpp build failed

UPD: Updating to v2.01.08 not fixed the problem :frowning:
I founded this post Unity2020 android export project error when il2cpp copy fmod_register_static_plugins.cpp

Any news about v2.01.09 of fixes variants for my problem?

Console logs

Exception: Unity.IL2CPP.Building.BuilderFailedException: fmod_register_static_plugins.cpp
D:\Projects\BAG\COLD_DEPTH\ColdDepthSource\Library\Il2cppBuildCache\Windows\x64\il2cppOutput\fmod_static_plugin_support.h(48): error C2660: 'il2cpp::os::LibraryLoader::LoadDynamicLibrary': function does not take 1 arguments
D:\Programs\2021.1.0f1\Editor\Data\il2cpp\libil2cpp\os/LibraryLoader.h(41): note: see declaration of 'il2cpp::os::LibraryLoader::LoadDynamicLibrary'
D:\Projects\BAG\COLD_DEPTH\ColdDepthSource\Library\Il2cppBuildCache\Windows\x64\il2cppOutput\fmod_static_plugin_support.h(57): error C2661: 'il2cpp::os::LibraryLoader::GetFunctionPointer': no overloaded function takes 2 arguments

Invocation was: Executable: "D:\Programs\Microsoft\VisualStudio\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\cl.exe"
Arguments: "D:\Projects\BAG\COLD_DEPTH\ColdDepthSource\Library\Il2cppBuildCache\Windows\x64\il2cppOutput\fmod_register_static_plugins.cpp" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=18362 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\libil2cpp" /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\external\bdwgc\include" /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\external\xxHash" /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\external\baselib\Include" /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"D:\Programs\2021.1.0f1\Editor\Data\il2cpp\libil2cpp\pch" /I"D:\Projects\BAG\COLD_DEPTH\ColdDepthSource\Library\Il2cppBuildCache\Windows\x64\il2cppOutput" /I"D:\Programs\Microsoft\VisualStudio\Community\VC\Tools\MSVC\14.28.29333\include" /I"D:\Windows Kits\10\Include\10.0.18362.0\shared" /I"D:\Windows Kits\10\Include\10.0.18362.0\um" /I"D:\Windows Kits\10\Include\10.0.18362.0\winrt" /I"D:\Windows Kits\10\Include\10.0.18362.0\ucrt" /Fo"D:\Projects\BAG\COLD_DEPTH\ColdDepthSource\Library\il2cpp_cache\29FEA426BE6B3DA5CA15ABC906394005.obj" /Fd"D:\Projects\BAG\COLD_DEPTH\ColdDepthSource\Library\il2cpp_cache\29FEA426BE6B3DA5CA15ABC906394005.pdb"
EnvArg key: PATH value: D:\Windows Kits\10\bin\10.0.18362.0\x64;D:\Windows Kits\10\bin\x64;D:\Windows Kits\10\bin\10.0.18362.0\x86;D:\Windows Kits\10\bin\x86;D:\Programs\Microsoft\VisualStudio\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)

I’m also seeing this issue. No problems on Unity 2020.3.0 LTS, as soon as I updated to 2021.1 I can no longer build. A fix would be much appreciated

This issue has been fixed in v2.01.09 which we are getting close to releasing.

A potential work around is described here:

Thanks for trying to help me. It’s a pity that this option doesn’t work for me.
Maybe I’m doing something wrong.

I hope v2.01.09 is released soon.

Can you check your Unity project for the file fmod_register_static_plugins.cpp, if you find it, delete it.

We are aiming to do a release this week provided QA gives the all clear.

I find the only fmod_static_plugin_support.h file and try to remove it. It doesn’t help too.
Be waiting for a v2.01.09