Hi,
It seems always failed in our project when export android project with FMOD.
Unity Version:2020.2.1f1c1
Error logs:
Android PostProcess task "Compiling resources" took 1504.9192 ms
Android PostProcess task "GenerateIl2cppPlatformProviders" took 2.6792 ms
Invoking UnityLinker with response file. response.rsp contents: -out=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/tempStrip -x=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml -x=C:/Users/admin/AppData/Local/Temp/tmp4d43b265.tmp -x=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -x=X:/branches/ClientStaging-2020/Assets/link.xml -x=X:/branches/ClientStaging-2020/Assets/FacebookSDK/link.xml -x=X:/branches/ClientStaging-2020/Assets/Firebase/Plugins/Crashlytics/link.xml -x="X:/branches/ClientStaging-2020/Assets/Plugins/I2/Text Animation/Scripts/Utils/link.xml" -x=X:/branches/ClientStaging-2020/Assets/Plugins/Sirenix/Assemblies/link.xml -x=X:/branches/ClientStaging-2020/Assets/Plugins/UnityPurchasing/script/link.xml -d=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Cinemachine.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Unity.AdaptivePerformance.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Coffee.UIParticle.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Unity.Timeline.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/AlmostEngine.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/FMODUnity.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/FMODUnityResonance.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Unity.AdaptivePerformance.Samsung.Android.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Sirenix.Serialization.Config.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/DOTween.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/Facebook.Unity.Settings.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/I18N.dll --include-unity-root-assembly=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/I18N.West.dll --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed --editor-settings-flag=Development --rule-set=Conservative --editor-data-file=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform=Android --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2020.2.1f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset"
C:\Program Files\Unity\Hub\Editor\2020.2.1f1c1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe exited after 25973 ms.
C:\Program Files\Unity\Hub\Editor\2020.2.1f1c1\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 531 ms.
Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --enable-deep-profiler --dotnetprofile="unityaot" --additional-cpp=X:/branches/ClientStaging-2020/Library/Il2cppBuildCache/Android/armeabi-v7a/additionalCppFiles/ADJSubscription.h --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.2.1f1c1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Development\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.2.1f1c1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --additional-cpp="X:/branches/ClientStaging-2020/Assets/../Temp/fmod_register_static_plugins.cpp" --additional-cpp="X:/branches/ClientStaging-2020/Assets/Plugins/FMOD/src/Runtime/fmod_static_plugin_support.h" --directory=X:/branches/ClientStaging-2020/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=X:/branches/ClientStaging-2020/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput
C:\Program Files\Unity\Hub\Editor\2020.2.1f1c1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 4662 ms.
Uploading Crash Report
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.2.1f1c1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
stdout:
[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
[ 0s] Executed build program. Created build graph with 4 nodes.
[ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
[2/4 0s] Copy Additional C++ File X:/branches/ClientStaging-2020/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/fmod_register_static_plugins.cpp" --additional-cpp
##### CommandLine
copy "X:\branches\ClientStaging-2020\Temp\fmod_register_static_plugins.cpp" --additional-cpp" "X:\branches\ClientStaging-2020\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput\fmod_register_static_plugins.cpp" --additional-cpp" && copy /b "X:\branches\ClientStaging-2020\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput\fmod_register_static_plugins.cpp" --additional-cpp" +,, "X:\branches\ClientStaging-2020\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput\fmod_register_static_plugins.cpp" --additional-cpp"
##### ExitCode
1
##### Output
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*** Bee build failed (0.20 seconds), 1 items updated, 4 evaluated
stderr:
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00190] in <439f491f7d8844bea7734598426775aa>:0
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <439f491f7d8844bea7734598426775aa>:0
at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) [0x000dc] in <439f491f7d8844bea7734598426775aa>:0
at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) [0x0039a] in <439f491f7d8844bea7734598426775aa>:0
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00123] in <439f491f7d8844bea7734598426775aa>:0
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001d] in <439f491f7d8844bea7734598426775aa>:0
at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00204] in <5cf84f2cc5134566935b135856517214>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <5cf84f2cc5134566935b135856517214>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <5cf84f2cc5134566935b135856517214>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5cf84f2cc5134566935b135856517214>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <439f491f7d8844bea7734598426775aa>:0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)