The developers of the game I’m working just upgraded to 4.14, they use Windows, installed the integration plugin for 4.14 and everything is working just fine. In the other hand, on MacOs 10.11.6, I cant open the project, or even a blank project on 4.14.
If I delete the Fmod plugin folder from the Plugins folders, everything work, but when I put the Fmod folder again, I keep receiving the message:
“Plugin ‘FMODStudio’ failed to load because module ‘FMODStudioOculus’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.”
I double checked the version, downloaded and redownloaded everything, even the Unreal Engine, and nothing seem to work.
Am I doing something wrong?