We download the 5.5 version of the plugin for windows and we noticed that the zip file size is 24 mb, the 5.4 version zip is 112mb.
There are also missing file in the 5.5 version.
When we try to compile it as always, it does fail.
Can you check that the 5.5 archive is correct?
The file name is fmodstudio20226ue5.5win64.zip
hi,
yes we always totally replace the directories of FMOD in the plugin and also in the platform/plugins of the platform we cover
switch,GDK,sony ps4&5
I also have cleaned all the intermediate
I have upload the file log7.txt in your space
thanks
I believe the issue is caused by having the FMOD Studio Integration in the ‘Engine/Plugins/’ folder directly. There appears to be an issue with this which may require investigation again (I did ask Epic about this when UE5 came out here), but a workaround for it is to put the FMOD Studio folders in ‘Engine/Plugins/Marketplace/’.
We tried to move FMOD into Marketplace sadly with no different result.
Please we need a solution ASAP because this is blocking us and preventing to switch to 5.5 version.
Many Thanks
in the project plugins folder it seems is working
but we were trying to have it in the prebuild installed engine version
the one that you create like this
It looks like the InstalledEngineBuild.xml will always disable the use of Precompiled Headers by default, which is causing these errors as our integration relies on them.
A workaround for this could be to add -set:WithWin64NoPCH=false to your command line build, which would allow the use of Precompiled Headers, but would do so for everything in the engine.
I have created a task to investigate the possibility of removing the Precompiled Headers for a future release, but I am unable to give a timeframe on if/when that may happen.