Unreal engine 5.5 doesn't compile

Hello,

We download the 5.5 version of the plugin for windows and we noticed that the zip file size is 24 mb, the 5.4 version zip is 112mb.
There are also missing file in the 5.5 version.
When we try to compile it as always, it does fail.
Can you check that the 5.5 archive is correct?
The file name is fmodstudio20226ue5.5win64.zip

thank you.

try 2.03.05, thats works for me without any problems.

Currenlty 2.03 is in early access, we’d prefer to use the stable version at the moment, thanks

Thanks for the report, we’ll get a fixed build up shortly.

A fixed build is now available on the Download page. Look for the “Patch 1” tag.

Apologies for the inconvenience!

Hi Andrew thank you!


sadly we are experiencing other error similar to the 5_4 compile error we were seeing

What is your includeorder? i can recommend setting it to “latest” in the build settings.

Is this in a new or existing project?

If you are upgrading FMOD from an older version, can you try completely deleting the plugin folders before importing the new ones?

Are you able to share you entire build log? If you can upload it to your profile I can look into it further.

hi,
yes we always totally replace the directories of FMOD in the plugin and also in the platform/plugins of the platform we cover
switch,GDK,sony ps4&5
I also have cleaned all the intermediate
I have upload the file log7.txt in your space
thanks

Thank you very much for the info.

I believe the issue is caused by having the FMOD Studio Integration in the ‘Engine/Plugins/’ folder directly. There appears to be an issue with this which may require investigation again (I did ask Epic about this when UE5 came out here), but a workaround for it is to put the FMOD Studio folders in ‘Engine/Plugins/Marketplace/’.

We tried to move FMOD into Marketplace sadly with no different result.
Please we need a solution ASAP because this is blocking us and preventing to switch to 5.5 version.
Many Thanks

Since I use FMOD with a C++ project I have to copy the plugin into my project/Plugins folder, else it never compiles. Idk why. Perhaps try that.

Does apfelbaum’s suggestion work for you? Try it in your project/Plugins folder?

in the project plugins folder it seems is working
but we were trying to have it in the prebuild installed engine version
the one that you create like this

and in this there is a lot of things that won’t compile as missing include etc


this two include is just an example but there are a lot more that won’t works

It looks like the InstalledEngineBuild.xml will always disable the use of Precompiled Headers by default, which is causing these errors as our integration relies on them.

A workaround for this could be to add -set:WithWin64NoPCH=false to your command line build, which would allow the use of Precompiled Headers, but would do so for everything in the engine.

I have created a task to investigate the possibility of removing the Precompiled Headers for a future release, but I am unable to give a timeframe on if/when that may happen.