Unreal engine Plugin No events showing up

Hello,

We followed the getting started instructions for fmod’s unreal plugin. Created a new project in fmod and pointed everything in fmod and unreal to the correct directories. FMod validates successfully. It finds and loads the master bank but no events are showing up in unreal. Additionally, we aren’t seeing a filter for the fmod event object type but we do see one for fmod audio settings. Is there a clear step we are missing?

Thanks!

Hi Brune,

Thank you for sharing the information.

What versions of the FMOD Unreal plugin and Unreal Engine you are currently using?

Also, have you tried going to File > Build in FMOD studio to build the banks for Unreal?

Could you please confirm that the output directory is correctly set in Edit > Preferences > Build to match the path that Unreal is using to load banks?