Hello,
We followed the getting started instructions for fmod’s unreal plugin. Created a new project in fmod and pointed everything in fmod and unreal to the correct directories. FMod validates successfully. It finds and loads the master bank but no events are showing up in unreal. Additionally, we aren’t seeing a filter for the fmod event object type but we do see one for fmod audio settings. Is there a clear step we are missing?
Thanks!