Unreal version: 4.19
Fmod version: 1.10.05
I used the “Load Bank” Blueprint node and selected my bank in the list, but when i run it i get this error in the log:
LogFMOD: Error: f:\jk\workspace\1.10_UE4.19_Win64\studio_api\src\fmod_bankmodel.cpp(163) - Failed to open file ‘…/…/…/…/…/…/Users/carl_/Documents/Unreal Projects/Carl_Project_C/Content/FMOD/Desktop/The_Bank.bank’
LogFMOD: Error: Failed to load bank The_Bank: File not found.
I’m trying to unload my bank and then load it again to reset everything when i change levels in the game. (is it a good solution?)
The unloading part works well, i select my bank in the list and all the sounds stops. But i can’t load it again. Even without unloading first, the load bank function still gives me this error.
Do anyone know what could cause this?
I did this exact same thing in a previous game using unreal 4.16 and that time it worked. Only difference is that this is a C++ project and the previous was Blueprint only.
I also tried this now in a completely new project with the same result