Thanks for reporting this.
I’ve tried testing the issue using UE4 4.24.3 with FMOD Studio 2.01.04 and FMOD 2.01.04 for UE4 4.24 on Windows, but was unable to reproduce a crash either from connecting or from running the profiler while connected. I tested connecting to both the UE4 editor and to a UE4 play in editor session and recording profiler sessions several times.
To help further can I get a couple of things from you please:
- Could you try to reproduce the issue and then grab the runtime logs from the FMOD Studio side.
If you open the Console window in FMOD Studio (“Window” menu, “Console”), switch to the “Logging” tab and then choose “Runtime” and enable “Show verbose logging” before attempting to connect live update you should see the relevant log messages:
Please copy the messages from the console window and paste them into a reply here.
- You mentioned that you have updated from 2.00.07 to 2.1, did you update both FMOD Studio and the FMOD UE4 integration to 2.01.04?