Using a Cue In Game


(Saphire Systrine) #1

I have created a cued sustain point, but I can’t seem to trigger it within UE4. Any suggestions?


(Cameron Baron) #2

You should be able to trigger an events cue using one of the following:

  • UFMODAudioComponent::TriggerCue()
  • UFMODBlueprintStatics::EventInstanceTriggerCue()