If using UE5 and it’s own audio system, I can type a command line to get visual representation of what is going on audio wise (show emitters and when they are playing etc) in world, as debug icons/spheres etc. Is there any way to get that visual information when using FMOD along with Unreal?
It’s super helpful to be able to see, in a 3d world, exactly where your emitters are and if they are playing etc.
Thanks
Hi,
Unfortunately, we do not have this functionality. I have passed it on to our development team to look into further. Thank you for the suggestion.
Great! Would be a great addition.
Just to have visual feedback. Would be great if it could include text like “Playing” and “stopping”.
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I have added your comments to the task.
How did you go with this? I am used to having in game debug of audio emitters working in Unity, I didn’t realise this would be a limitation when moving to Unreal.
Hi,
Unfortunately, this is still in our backlog. I have added your interest to the task.
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