If using UE5 and it’s own audio system, I can type a command line to get visual representation of what is going on audio wise (show emitters and when they are playing etc) in world, as debug icons/spheres etc. Is there any way to get that visual information when using FMOD along with Unreal?
It’s super helpful to be able to see, in a 3d world, exactly where your emitters are and if they are playing etc.
Thanks