Audio Visualizer in Unreal using FMOD and Blueprints

So me and a couple of my friends are working on a game in unreal and we want to have an audio visualizer in game. I’m completely new to FMOD and I only just figured out how to make looping music so the simpler the solution, the better :D. We’re using blueprints and we reeeeeally don’t want to use c++… Is there a way to do this with only blueprints?

At this point there isn’t a way to get into the Core API through blueprints, only the Studio API, and that is where all the information you need to make a visulizer is.

As an example:

thanks so much for taking the time to help, but unfortunately i’m kinda stuck only using blueprints, so that won’t work for me, but thank so much for trying to help!