I’m trying to use built-in functions for sound visualisation in Unreal Engine.
There are 2: Calculate Frequency Spectrum and Get Amplitude.
Both are taking Sound Wave type and changing it into array of data I can use.
Problem with FMod is that any sound I’m using is used as FMod event and not a sound source anymore.
I couldn’t find any way to use those 2 things together. Do anyone have any idea how to do it?
Thanks a lot!