Real Time Audio in UE4 with Fmod?


(Celer) #1

Hi.
As I am new in the forum, first I want to thank you for your work.

I would like to know if, having all the sound with fmod studio in UE4, there is a way of listening them on the Preview, as it happens with the Real Time Audio feature with the engine.

Thank you for your time!


(Geoff Carlton) #2

You can audition events in UE4. If you have an ambient actor, you should see the sound and you can play the event in the details window. You can also right click events in the content window and play them there.


(Celer) #3

Sorry for the delay, and thank you for your answer Geoff. But it’s not what I was looking for.
I think I may have not explained myself well.

I want to listen to the audios in the viewport without needing to “play” or “simulate”. I just want to move through the viewport listening to the different sounds that I may have put in the scene. (Helping to listent to the audio mix of the scenario, for example.)
With the UE Audio you can do it using the Real Time Audio setting that appears in this image:
https://drive.google.com/open?id=0Bxin0m92-ZI1RGxzRUFiekZ5OWc

I was wondering if having all the sound with fmod there is something like this.

Thank you for your time!


(Geoff Carlton) #4

That isn’t a feature we currently support. For now you’ll have to use the Play in Editor or Simulate to hear the sounds in the viewport.