Hi,
In the code you have uploaded, it is still using system->mixerSuspend()
which might be the cause of the popping. So I have changed the code to remove any mixer
manipulation:
Play Sound Example
#include "fmod.hpp"
#include "common.h"
int FMOD_Main()
{
FMOD::System *system;
FMOD::Sound *sound1, *sound2, *sound3;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
void *extradriverdata = 0;
bool isSuspendedState = false;
FMOD::ChannelGroup* masterBus = nullptr;
Common_Init(&extradriverdata);
/*
Create a System object and initialize
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->init(32, FMOD_INIT_NORMAL, extradriverdata);
ERRCHECK(result);
result = system->createSound(Common_MediaPath("drumloop.wav"), FMOD_DEFAULT, 0, &sound1);
ERRCHECK(result);
result = sound1->setMode(FMOD_LOOP_OFF); /* drumloop.wav has embedded loop points which automatically makes looping turn on, */
ERRCHECK(result); /* so turn it off here. We could have also just put FMOD_LOOP_OFF in the above CreateSound call. */
result = system->createSound(Common_MediaPath("jaguar.wav"), FMOD_DEFAULT, 0, &sound2);
ERRCHECK(result);
result = system->createSound(Common_MediaPath("swish.wav"), FMOD_DEFAULT, 0, &sound3);
ERRCHECK(result);
result = system->getMasterChannelGroup(&masterBus);
ERRCHECK(result);
/*
Main loop
*/
do
{
Common_Update();
if (Common_BtnPress(BTN_ACTION1))
{
result = system->playSound(sound1, 0, false, &channel);
ERRCHECK(result);
}
if (Common_BtnPress(BTN_ACTION2))
{
result = system->playSound(sound2, 0, false, &channel);
ERRCHECK(result);
}
if (Common_BtnPress(BTN_ACTION3))
{
result = system->playSound(sound3, 0, false, &channel);
ERRCHECK(result);
}
if (Common_BtnPress(BTN_DOWN)) {
result = masterBus->setPaused(true);
ERRCHECK(result);
isSuspendedState = true;
}
if (Common_BtnPress(BTN_ACTION4)) {
result = masterBus-SetPaused(false);
ERRCHECK(result);
isSuspendedState = false;
}
result = system->update();
ERRCHECK(result);
{
unsigned int ms = 0;
unsigned int lenms = 0;
bool playing = 0;
bool paused = 0;
int channelsplaying = 0;
if (channel)
{
FMOD::Sound *currentsound = 0;
result = channel->isPlaying(&playing);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPaused(&paused);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
channel->getCurrentSound(¤tsound);
if (currentsound)
{
result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
}
}
system->getChannelsPlaying(&channelsplaying, NULL);
Common_Draw("==================================================");
Common_Draw("Play Sound Example.");
Common_Draw("Copyright (c) Firelight Technologies 2004-2023.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Press %s to play a mono sound (drumloop)", Common_BtnStr(BTN_ACTION1));
Common_Draw("Press %s to play a mono sound (jaguar)", Common_BtnStr(BTN_ACTION2));
Common_Draw("Press %s to play a stereo sound (swish)", Common_BtnStr(BTN_ACTION3));
Common_Draw("Press %s to stop playing channel and call mixerSuspend()", Common_BtnStr(BTN_DOWN));
Common_Draw("Press %s to call mixerResume()", Common_BtnStr(BTN_ACTION4));
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Draw("");
Common_Draw("Time %02d:%02d:%02d/%02d:%02d:%02d : %s", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
Common_Draw("Channels Playing %d", channelsplaying);
Common_Draw("Suspended state: %s", isSuspendedState ? "Suspended" : "Resumed");
}
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
/*
Shut down
*/
result = sound1->release();
ERRCHECK(result);
result = sound2->release();
ERRCHECK(result);
result = sound3->release();
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
Common_Close();
return 0;
}
There should not be any issues with using AudioTrack
for android devices, however, there is a known issue (FMOD API | Platform Details) Where recording does not work. If this will not affect you then it should be ok!
Hope this helps!