I’m getting this warning in Unity while running on the Wii U platform.
FMOD Studio: copy banks for platform WiiU : Unsupported platform
FMODUnity.EventManager:CopyToStreamingAssets() (at Assets/Plugins/Editor/FMOD/EventManager.cs:414)
FMODUnity.EventManager:Update() (at Assets/Plugins/Editor/FMOD/EventManager.cs:530)
It doesn’t seem to be preventing the game from playing audio in Debug mode in the Unity IDE or on the Debug mode of the Wii U. But when I try running in production/master mode on the Wii U, the game runs out of memory quickly.
I’m wondering if this warning could have something to do with that. Or even if I can just rule this out as a cause for the memory issues. I’d like to know better what this warning means, and if I can somehow fix it, or if I can safely ignore it.