Hi,
I would like to report an issue that I am experiencing with FMOD.
I am using Unity 2020.3.24.
STR:
- Create an empty Unity project
- Go to Edit/ProjectSettings/Audio and disable set ‘Disable Unity Audio’ to true
- Create a WebGL build
- Once the build is done and your browser load the application on a web page, open the Console
- You will see that there is no “The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.” warning
- Go back to Unity and add an FMOD Studio Listener to your scene
- Save the scene
- Create another WebGL build
- Once the build is done and your browser load the application on a web page, open the Console
- You will see that “The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.” warning shows up!
I would like to know why having an FMOD Studio Listener in a scene causes this issue and if you have any suggestions to address this.
The solution that I have for this right now, is to add the FMOD Studio Listener to my scene, only after “user gesture on the page”. But this feels wrong.
Thanks in advance!