Using latest version of FMOD in Unity 2022.2.12f1
I have a spatialised event with just a transceiver plugin on it set to transmit.
If I set the buffer size for webgl to 2048 then I get an instant crash when hitting play in Unity, and if I build then I get a javascript error when attempting to run it in browser. If the buffer is 1024 or below I don’t get the crash or build error anymore.
At the lower buffer sizes I’m noticing massive audio stuttering issues in webl when this event is included. Is there a known issue with using the transceiver plugin in webgl?