Unity 6.0 and FMOD 2.03.07
When I try to run a WebGL build in Firefox, I get this error.
I’ve tried
- Disabling code stripping
- Using a previous version of FMOD (just upgraded from 2.02 to 2.03 to see if that fixed this)
But so far, no luck getting around it. Has anyone experienced this?
Edit: Doing some tests:
- Using the same Unity and FMOD versions in a clean, new project; No error. Tested with a single event.
- Comparing the FMOD plugin folders of both projects; All files identical except cache and settings file.
Edit2: Solved:
- I had DSP buffer settings set to 128 samples x 4 (this yields an error)
- Upping samples to 512 fixes it, or checking “auto”.