My WebGL build using FMOD for Unity integration is running amazing. No stutter, no hickups. But because I want it to be compatible with as many browsers as possible I decided to use the Core API (upstream/wasm) to solve the problem of blocked audio in certain browsers. Which is working fine, but at the expense of stuttering audio in every browser! Changing the buffer size did not help.
I also have the feeling that using the Core API in this way overwrites settings set in Unity. Is there a way to use the Core API without impacting original performance?