What should I submit to my programmer for implementation in Unity?

(Joe) #1

Hi everyone. I am working on a new project and it is going to be the first that I have used Unity & FMOD. I have no access to the Unity project, I am going to be making all sound events etc in FMOD Studio then passing them over to the programmer for implementation in Unity 5.

What is the best practice for implementing in this way? Do I need to send the programmer the full FMOD project and have him run FMOD at his end to tie in with game parameters or can I just send over banks?

Sorry for the noob question but any help would be appreciated.

(Nicholas Wilcox) #2

The best option for your situation would be to just send the banks.

The FMOD Event Browser inside Unity will let him see all the events and their parameters, as well as preview them.

(Joe) #3

Excellent, thank you very much.