I’m porting a fmod designer .fdp file and need to know which event will use reverb.
My logic is something like this:
When “Reverb Wet Level” > -30db then it has reverb.
But that’s seems not to be the whole story. Some ported events does now have reverb, but in my comparison app (which use fmod) it didn’t have.
Reverb Wet Level: 0db
Reverb Dry Level: 0db
Result: Ported = uses reverb. Comparison app = no reverb.
So which data determine that an event in fmod uses reverb?