Will FMOD fail to initialize if Unity Audio is enabled on Xbox Series X/S?

I am looking into the use of proximity chat for a potential future project, there’s a lot of resources online to help with proximity chat using unity audio which is great.

I’ve read it’s possible to use unity audio for proximity chat and FMOD for everything else on PC/PS5, though is it still an issue with Xbox series X/S in which FMOD will fail to initialize if Unity Audio is enabled?