Hi there
Working on a big project with Legacy code mostly. I found that, currently, they add a FMOD related component, custom maybe, to a GO that they want to have sounds and this could be difficult to track in a big project, or Am I missing something?
What I was thinking is to have a centralized AudioManager and trigger sounds based on Events, in this way any time there is a need to work with SFX I don’t have to chase were the sound is being triggered.
I’m new to FMOD in general so maybe I am missing something in the workflow.