Here is my setup, per FMOD’s official training videos:
If I use Oculus Spatializer, no matter what I do, 3D scatterer sound stops playing shortly after I press play in the Events Editor (sometimes it actually goes into first loop, but then stops playing). Same goes for Sandbox and actual game (PIE or device). By stops playing I mean I don’t hear any sound, while the marker on the timeline keeps running in loops. Logs don’t show any related errors or warnings.
If I use FMOD’s 3D panner, scatterer sound plays endlessly in the Event Studio and Sandbox, as it suppose to (didn’t pay attention to looping in the game as I wasn’t aware of the issue at the time when I was using 3D panner instead of Oculus Spatializer).
Is it a bug or am I doing something wrong (I doubt that since I followed FMOD’s official tutorial) ?