Wrong script locations going of and wrong directory

The audio in my game works great in the editor, but it won’t play in the build.
And when press build and run, it says “Build ‘failed’ in 0 seconds” and “IOException: The filename, directory name, or volume label is incorrect”, when I click on the error it says the location of my FMOD soundfile and some random folder in my unity project with nothing in it, and it says that the scripts that are giving the error are the FMOD plug-in scripts(EventManager,EditorUtils) but the location is in my unity project back-up in my one drive, I don’t know why the scripts in the back up version of my project are even running.

I tired refreshing the banks, redoing the set-up wizard, Using Update event References and moving the folders around, checking the file locations and the only thing I haven’t tried yet is reinstalling Fmod integration.

I don’t know how I could change the directory or stop the wrong script’s locations from going off.
I can provide additional information if needed