XM format support in 2019?

I just tried to add an XM file to the audio bin, and it said “blah.xm is not a supported audio file”- though I’m pretty sure fmod has supported XM since its inception… what am I doing wrong?

Would love to include some XM arp elements in Speaking Simulator… =)

Andrew =)

.xm files are supported by FMOD Core, but they’re just not importable into the FMOD Studio tool.
You could play them via a ‘programmer instrument’ in fmod studio, which has a code callback that calls System::createSound to pass back to the FMOD Studio system

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That sounds a little bit tricky for me… might just sample some oldschool fx :wink: thanks though- I’ll know what to tell programmers if it comes up again =)