Hello!
I just tried to add an XM file to the audio bin, and it said “blah.xm is not a supported audio file”- though I’m pretty sure fmod has supported XM since its inception… what am I doing wrong?
Would love to include some XM arp elements in Speaking Simulator… =)
.xm files are supported by FMOD Core, but they’re just not importable into the FMOD Studio tool.
You could play them via a ‘programmer instrument’ in fmod studio, which has a code callback that calls System::createSound to pass back to the FMOD Studio system