Hi,
In 2.04, pausing a bus doesn’t pause its events if that bus has a send in the new Normal mode. With the send in Legacy mode it works as expected.
Repro (fresh project):
1. Create a group bus “Bus A” and a return bus “Reverb”.
2. On Bus A, add a send to Reverb and set its mode to Normal (right-click > Mode).
3. Create a looping event with an Object Spatializer on the master track, and route it to Bus A.
4. Start the event, then call Studio:
:setPaused(true) on bus:/Bus A.
Expected: the event is paused.
Actual: the event keeps playing.
- Switching the send to Legacy makes pause work again.
- The send level doesn’t matter. It also happens with the send at -80 dB.
FMOD Studio 2.04.00 / FMOD for Unreal 2.04.00 / UE 5.8.3 / Windows