2.04: Bus::setPaused doesn't pause events if the bus has a Normal send

Hi,

In 2.04, pausing a bus doesn’t pause its events if that bus has a send in the new Normal mode. With the send in Legacy mode it works as expected.

Repro (fresh project):

1. Create a group bus “Bus A” and a return bus “Reverb”.

2. On Bus A, add a send to Reverb and set its mode to Normal (right-click > Mode).

3. Create a looping event with an Object Spatializer on the master track, and route it to Bus A.

4. Start the event, then call Studio::bus::setPaused(true) on bus:/Bus A.

Expected: the event is paused.

Actual: the event keeps playing.

- Switching the send to Legacy makes pause work again.

- The send level doesn’t matter. It also happens with the send at -80 dB.

FMOD Studio 2.04.00 / FMOD for Unreal 2.04.00 / UE 5.8.3 / Windows