3D Spatialization for Top-Down 2D Unity Game

Hi there, I’m working on a 2D top-down game (like old Zeldas/JRPGs) using Y as up/down and X as left/right. Everything is generally on the same Z axis.
We have the Player Character set as the Attenuation Object.
The 3D positioning generally works well but some times the panning gets wonky and I can’t figure out why.
Is there some best practice with a 2D game and 3D sound events? Is there a way to change the 3D attributes of the studio listener? Thanks!


What version of the FMOD integration are you using?

Can you elaborate on the issues you are hearing?

Unfortunately not. Could you explain your set up and we may be able to work out a solution best suited for you?

Yes, it is possible via code using System::set3DListenerAttribues().

Hope this helps!