A Bug When set Unity Asset Serialization as Force Text

It seems like use "guid"in FmodAsset.cs is take problem like this:

Unable to parse file Assets/FMODAssets/Hero01_Hurt03.asset: [found unexpected end of stream] at line 16

UnityEditor.AssetDatabase:CreateAsset(Object, String)
FMODEditorExtension:ImportAssets(IEnumerable`1) (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:340)
FMODEditorExtension:RefreshEventList() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:156)

when setting unity=>Edit=>Project Setting=>Editor=>Asset Serialization=“Force Text”

Hi sin,

That issue is fixed in the latest version of the integration. If you download the latest version from the website FMODAsset.guid was renamed to FMODAsset.id to resolve this issue. ... itypackage

Yep,It’s fixed :smiley: