It seems like use "guid"in FmodAsset.cs is take problem like this:
Unable to parse file Assets/FMODAssets/Hero01_Hurt03.asset: [found unexpected end of stream] at line 16
UnityEditor.AssetDatabase:CreateAsset(Object, String)
FMODEditorExtension:ImportAssets(IEnumerable`1) (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:340)
FMODEditorExtension:RefreshEventList() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:156)
when setting unity=>Edit=>Project Setting=>Editor=>Asset Serialization=“Force Text”