A built-in way to stop event X when event Y starts?

Is it possible to create a system in FMOD Studio where one event stops playing the moment another starts? For example, if “Player Jump Charging” event is playing, is it possible to send some kind of a stop command to it when “Player Jump Release” event starts?

This is possible in code, of course, but I was wondering if I could minimize coders’ work by creating a simple system like this in FMOD itself. It’s already possible to limit one event’s instances to 1, but what about between different events?

You could use a command instrument with “stop event”. However, this will stop all instances of the event (which probably isn’t a problem, in your case).