Stopping a group of events from another event

Hey everyone,

I’m looking for solutions for stopping a group of events from another event. I’m looking into doing this using only FMOD, as it is for a test and I won’t have access to the game engine.

One solution I’ve thought of was to make a “stop” event, filled with command instruments and reference it whenever is needed, but I would like a solution that scales better with a larger project.

Anyone has any suggestions?

Thank you,

There are only two situations in which an event can stop another event.

The first is the one using command instruments, of which you are already aware.

The second is event instruments; if an event instrument spawns an event instance, you can use the untrigger behavior of that instrument to stop that event instance. The limitation of this method is that it cannot be used to stop event instances that weren’t spawned by the parent event instance.