A strange error with unity

Help, I get this error while using FMOD with unity and I don’t know what to do.

[FMOD] assert : assertion: ‘mInputChannelCount >= 1 && mInputChannelCount < FMOD_SPEAKER_MAX’ failed


What version of FMOD are you using?

This may indicate that there is an issue with the amount of output assigned in your FMOD system. Are you calling FMOD Engine | Core API Reference - System::setSoftwareFormat() anywhere?