Sporadic FMOD Crashing AudioPlayableOutput

Hi,

I’m trying to track down an issue where I get the error (in windows Il2cpp builds) (see below) mid-gameplay. I don’t have many leads except that I think it occurs when Im setting 3d attributes for a sound (position) and starting this event with instance.start() - possibly this could happen to the same event instance several times in a frame. May or may not be related.

Could someone please point me in a direction of what could be going wrong here - the error message is cryptic.

I have disabled Unitys sound system in preferences. I have changed the dsp buffer to 256.

Thanks in advance

AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System.

0x00007FFFD8D2F70C (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFFD8D324F9 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFFD8D22868 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFFD9EACDA3 (UnityPlayer) PAL_Memory_Free
0x00007FFFD995F4A1 (UnityPlayer) PAL_Memory_Free
0x00007FFFD97493E3 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFFD9749946 (UnityPlayer) PAL_Thread_YieldExecution
0x00007FFFD943FAE7 (UnityPlayer) UnityMain
0x00007FFFD943FBB5 (UnityPlayer) UnityMain
0x00007FFFD944331F (UnityPlayer) UnityMain
0x00007FFFD8D650F2 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFFD8D638EA (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFFD8D680C9 (UnityPlayer) PAL_Thread_SupportsThreads
0x00007FFFD8D6BD5B (UnityPlayer) UnityMain
0x00007FF68F4411F2 (ProjectMetal)
0x00007FF835487BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF83690CED1 (ntdll) RtlUserThreadStart

further investigation, this may be down to having the Unity audio system disabled in settings - and having an audisource (by accident) in the scene. Still need to confirm this is the case

The FMOD Integration won’t produce that type of log/error, it is likely to do with the built it Unity audio.

Yes it´s internal unity due to audio system being disabled but a timeline accesing an AudioSource

Hi! I’m having this error when I quit and restarted a project. I’ve reinstalled the FMOD integration, Unity “built in audio” audio system is disabled in the Setup Wizard. Should I re-import and re-engage it. Your thread is cryptic in that it never says how to solve the problem. Any help would be very much appreciated!!

The OP mentioned that they had the built-in Unity audio disabled but a Unity AudioSource was still being accessed from a Timeline, and this leads to those errors. Implying that by removing the Unity AudioSource, the errors are now gone.

UPDATE:
After completing the tutorial, FMOD maks this super easy by running the Setup Wizard.

Cameron, can you go into detail on how your removed the Unity AudioSource?

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