so im attempting to add bank files in a Mod to a game that doesnt support this, using RuntimeManager.LoadBank(path, true);
returns the error
“[FMOD] Unable to load {0} - bank already loaded. This may occur when attempting to load another localized bank before the first is unloaded, or if a bank has been loaded via the API”
i used a harmony patch to make fmod ignore this error, however the bank has 0 events,
any help?
i could try editing the base bank file but i have no idea on how to do that