HI Andrew
For some reason, all the music and ambience events in the game stopped triggering. As in they do not show up in the FMOD profiler, but the other sounds do.
I have tried:
reassigning music to different banks
changing routing in Mixer
snapshot levels check
path/prefab check
all the refreshes
removing banks entirely and rebuilding
changing streaming/pre-load settings
changing channel settins (automatic-> stereo, etc)
delete cache and reimport
etc.
Tbh I don’t know which error is the culprit. (i am not a dev)
[FMOD] EventInstance::stop(0) returned ERR_INVALID_HANDLE for STUDIO_EVENTINSTANCE (0x0).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:142)
FMOD.Studio.EventInstance:stop (FMOD.Studio.STOP_MODE) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1377)
Any sugggestions as to what I should try next? (@jeff_fmod Do maybe you have some insight/advice on this please?)