Hi! I am relatively new to using fmod, and
I’ve encountered a problem with fmod Events, the sounds in the build work for a while, and after an indefinite period of time the whole sound breaks down and Fmod can’t find Events, the error message doesn’t give anything specific (at least to my novice eye) what do you think it could be and what can help with it?
Hi,
Thank you for the screenshot.
What version of the FMOD integration are you using:
How are you triggering the event Frostbolt_exp
?
The logs mention and object being deleted, do you know what object this is?
Hi!, thank you for the answer! im using the same 2.02.23 version, Frostbolt_exp triggers after “frostbolt” projectile destroys, about object being deleted, i suppose this is projectile being “destroyed” after hit
Thank you for the information, how are you triggering the events?
Would it be possible to update the FMOD integration settings with the following:
and share the full logs when trying to trigger the event.
hi again, thank you for your answer, here is the picture of FMOD logs after sound vanishes, i noticed that you are using FMOD studio project as source type, can this be a root of a problem? because i use single platform build, as for event triggering, im using object start and object destroy callbacks
I am terribly sorry but unity just wont give/generate me any logs, nothing i tried gave any result, and it seems im to new for the forum to attach editor.txt file
So god forgive me, i dont have any other choice.
FMOD] ObjectLookup::get : Lookup failed for BusModel: {b8b10103-7648-4ace-9221-ae9af05819dc}
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object)
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:108)
FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444)
FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1418)
FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:519)
i get this in logs after sound dissapears
No worries, how are you currently loading banks?
The logs may be in the following location
"C:\Users\XXXX\AppData\LocalLow\DefaultCompany\FMODTesting10\Player.log"
, if the logs are present, could you please try uploading them to your Profile.
Thanks!