Any way to recreate the soundscape system thats present in the source engine using fmod?

as the title says im trying to recreate the source engines soundscape system if there is is something similar to soundscapes

is there anything in fmod that I could use to play 1 sound from multiple locations or something similar I could use

I know this post isn’t the most informative but I wanted to just ask because I wouldn’t know where else to ask

Thank You!

reference link:

Just to clarify, are you using the Studio API, or the Core API? There’s no one single analogous feature that matches what’s laid out in the reference you linked, but implementing something that it functionally similar can be done with either API. Can you elaborate on the specifics of the audio behavior that you’re personalyl trying to set up?