Hey there in my current project im using FMOD and want to do a audio settings menu.
I think unreals strategy about this, is to put things in console variables which can be stored / read, and put into config files.
Currently I cant find any documentation about FMOD, and whether there are setup console variables.
Are there some, I am missing currently, or do I have to implement wrappers for this myself?
(for information about console variables see: https://docs.unrealengine.com/en-US/Programming/Development/Tools/ConsoleManager/index.html )
Thanks and kind regards