I am trying to integrate the trial version of AudioMotors included in FMOD Studio with Unity.
With FMOD Unity Integration 2, there is no problem to simply play events made with AudioMotors in FMOD Studio.
However, when I tried to use scripting API to set parameters shown in AudioMotors panel, e.g. RPM, it didn’t work and the sound didn’t change.
So far I still find no clue to exposing parameters in AudioMotors.
It will be appreciated if anyone can help me.