I am trying to integrate the trial version of AudioMotors included in FMOD Studio with Unity.
With FMOD Unity Integration 2, there is no problem to simply play events made with AudioMotors in FMOD Studio.
However, when I tried to use scripting API to set parameters shown in AudioMotors panel, e.g. RPM, it didn’t work and the sound didn’t change.
So far I still find no clue to exposing parameters in AudioMotors.
It will be appreciated if anyone can help me.
Thank you very much for your solution! I just followed your instruction and it works well.
For this solution, I have only one remained problem which is whether there is any way to accelerate the authoring process if there will be plenty of source clips and I want to expose all parameters of AudioMotors. I mean something like a template which I can massively produce different events by only replacing the source clips.