Async asset stops when event jumps to a destination marker

Hi! I have a music project and need some help.

I need to use an asset with async because I have to trigger it in any point of the event. The problem is that the event has several destination markers and I need to play the async asset while music jumps to any destination marker, but in this moment async event stops and starts again.
Are there any option to play it without breaking?

Thank you very much

If the transitions do not have transition timelines then you should be able to transition without the async instrument stopping (especially if the Cut property isn’t enabled). If you are utilising transition timelines then it might be worth utilizing either command instruments to set a parameter value or an automated parameter value to trigger this async instrument at certain points in your song.