Silence Instrument Console Warning

Hello,

I have a shell landing sound which triggers the same time as a gunshot which I’ve just put in an action sheet with a silence instrument for a short delay however this seems to be causing a console warning

‘[FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback.’

If I rearrange the action sheet so the multi instrument is first the warning goes away, it also goes away if I have the multi in a timeline instead of an action sheet.

I’ve tried preloading the sample data on the event emitter and tried loading the banks in the scene too but still happens when using the silence instrument.

Any idea why this might be happening?

FMOD 2.02.22
Unity - 6.0.23f1

Does the warning appear in the logging tab of FMOD Studio’s console window, or only in the Unity editor?

What operating system are you using when the warning appears? I ask because there’s a known bug in the version of FMOD Studio you’re using that can sometimes cause cause this warning to appear when using MacOS. (This bug was fxed in FMOD Studio version 2.03.00.)

Hey Joseph,

Thanks for the reply!

The warning appears in the logging tab in FMOD console too yes and I’m using windows also! I can obviously just use a timeline instead but I do like the silence instrument for randomisation etc.

Thanks

I’m afraid I’m not seeing the error message anywhere when I try it here. It’s therefore likely that my test project is different to yours in some subtle but important respect. Are you able to upload a copy of an FMOD Studio project that exhibits the issue, so that we can examine it in detail?