Silence Instrument Console Warning

Hello,

I have a shell landing sound which triggers the same time as a gunshot which I’ve just put in an action sheet with a silence instrument for a short delay however this seems to be causing a console warning

‘[FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback.’

If I rearrange the action sheet so the multi instrument is first the warning goes away, it also goes away if I have the multi in a timeline instead of an action sheet.

I’ve tried preloading the sample data on the event emitter and tried loading the banks in the scene too but still happens when using the silence instrument.

Any idea why this might be happening?

FMOD 2.02.22
Unity - 6.0.23f1

Does the warning appear in the logging tab of FMOD Studio’s console window, or only in the Unity editor?

What operating system are you using when the warning appears? I ask because there’s a known bug in the version of FMOD Studio you’re using that can sometimes cause cause this warning to appear when using MacOS. (This bug was fxed in FMOD Studio version 2.03.00.)

Hey Joseph,

Thanks for the reply!

The warning appears in the logging tab in FMOD console too yes and I’m using windows also! I can obviously just use a timeline instead but I do like the silence instrument for randomisation etc.

Thanks

I’m afraid I’m not seeing the error message anywhere when I try it here. It’s therefore likely that my test project is different to yours in some subtle but important respect. Are you able to upload a copy of an FMOD Studio project that exhibits the issue, so that we can examine it in detail?

Hey Joseph,

Aplogies for the delay I was on holiday.

Sure thing I’ve uploaded a copy of the project, I’ve looked for private message function to send the project but I can’t find one, how can i send to you directly?

It’s also worth noting I’m now using

Studio - 2.02.25
Unity 6.0.23f1

Still experiencing the issue, just thought I’d let you know that!

Thanks

You can upload files to the uploads section of your profile page on this site.

Thanks Joseph I’ll do that!

For the registration of the project, would that be my information or the lead developer’s information who is funding the project?

Your information will be fine. You’re the one who’ll be contacting us, after all.

Hey Joseph,

The project has been registered and uploaded, worth noting I’m getting the console error on any event that uses silence instruments so for example

CHR_WPN_PISTOL_SHELL
ENV_AMB_SUB_DETECTOR_DOORRATTLE

Also worth noting we’re using StudioEventEmitters across the board instead of pure code events, preloading the data on those dosn’t seem to affect anything either.

Thanks Joseph!

Thank you for the project, I have been able to reproduce the issue and I will pass it onto our development team to invesigate further.

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Thanks Connor!

Is the fix for this something we’d see in the next version?

Many thanks

Unfortunately, it is still in our backlog.

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