I’d appreciate if someone from the FMOD team could help me with this.
My team and I are noticing something odd and time consuming. Every time we build we see the dialog “Importing: Exemple.bytes” for each one of our binary bank files.
At the moment, it’s OK because it takes only about 1-2 mins, but we’re about to implement our audio localization system and that will make the number of banks explode. I’m worried to build time will be much longer.
Is there a reason for that reimport? Or are we potentially doing something wrong?
We use FMOD Integration 2.02