I have a simple event w/ a single parameter that I’ve wired up into a function (see attached). It’s nested within a player character blueprint. This event plays like I would expect when I use the “Player in Editor” (PIE), but if I switch to play “Standalone Game” mode, I hear nothing. I don’t see anything weird in the logs, and I verified that this function is called end to end in both cases. Any suggestions? Not sure where to start.