We recently updated our system so that each level loads its own dedicated audio bank. However, after this change, we noticed an issue with voice assets used in the Sequencer.
When the Sequencer starts playing, the voice sounds (highlighted in red in the attached screenshot) all play at once for about one second. After this initial burst, the audio then plays again at the correct timing as expected.
We have tried multiple approaches to resolve this issue, but none were successful. When we re-enabled the “Load All Banks” option in the plugin settings, the problem disappeared and the audio behaved correctly.
Because of this, it seems like there may be a bug related to using per-level banks with the Sequencer.
Could you please help us check or confirm whether this is a known issue?
Thank you.

